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CVR Pointer

A component used to physically interact with the many different variations of triggers.

As the name suggests, this component marks a point that will activate triggers once they've come into contact.

Type

The string used to identify the pointer. Allows a trigger to specify what types of pointers should interact.

Trigger Types

 

There are different types of triggers that a pointer can interact with:

Avatar
  • CVR Advanced Avatar Trigger
  • CVR Toggle State Trigger
World
  • CVR Interactable
Spawnable
  • CVR Interactable
  • CVR Spawnable Trigger

Using a specific pointer component like CVR Advanced Avatar Settings Pointer will not change what types of triggers can be interacted with. These other pointer components inherit from CVR Pointer internally, and such will act the same.

Each type of trigger also internally looks for CVR Pointer, so the other pointer components should be considered legacy.