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CVR Avatar

The main component for a ChilloutVR avatar. This is required for an avatar upload.

This component will automatically add the required CVR Asset Info component for you.
You may run into issues uploading if you've manually added the CVR Asset Info script before the CVR Avatar component!

Generic Avatar Settings

Property Description
View Position 🟢 Controls your avatars viewpoint in-game. This should be between both eyes.
Voice Position 🔴 Controls your avatars voice position in-game. This should be on your avatars mouth.
Voice Parent The humanoid bone which your Voice Position is attached to. It will follow the bone's position while you move your avatar around in world space. Head, Left Hand, Right Hand, Hips.

Avatar Customization

Animation Overrides

The Override Controller used to specify which Controller and overrides to use on the avatar.

You can use this to quickly override animations on the default Animator Controller included with the CCK, or alternatively reference your own custom Controller to use on the avatar instead.

Blinking and Visemes

You can configure your avatar to have eye movement, blinking and voice activated blendshapes called visemes.

Face Mesh

The Skinned Mesh Renderer to use for automatic blinking and visemes.

Use Eye Movement

Enables automatic eye-movement that can focus on nearby players.

This requires eye bones to be maped in your avatars Humanoid configuration!

This property is animatable during runtime.

Enables automatic blinking using the specified blendshapes. You are able to specify up to four blendshapes to use at once.
Leave any unneeded dropdowns set to -none-.

This property is animatable during runtime.